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Changes to better protect the capital or any city with an enemy within 5 tiles.Reduce chance of AI civs making "suicide" attacks.Never use ranged units to provide flank bonuses.Always uses the check to make sure AI is not trying to pillage in an enemy dominance zone. Update to tactical AI pillaging code - now prioritize enemy land resources and trade routes (never regular mines or farms).Don't mark tiles adjacent to enemy at sea as good for flank attacks - there is no flanking at sea.

Make all forms of guarding improvements the lowest priority tactical AI moves.Have the tactical AI be more aggressive about fortifying units that aren't moving anyways.Never target a city for a ranged attack when they are already at (or going to be at) 1 health.Combine bombardment fire from cities with other ranged fire where possible.Sorting enemy targets (within a class) by damage.Proper evaluation of which enemy units can reach my units next turn.
